One little overhaul we haven’t talked about yet is the new autoresolver in THREE KINGDOMS. Alongside the usual debugging and polishing business, we’re seeing what else we can fit in and there are definitely a few plum items on the list we’ve wanted to do, as well as a number that players are asking for. We’re becoming incredibly excited to be able to share more about this project with you in the coming year – stay tuned! Historical Team – THREE KINGDOMSĪs you know, we’ve bought ourselves a little more time for THREE KINGDOMS by shifting the launch date to May 23rd, and it’s been gratifying to hear many of the responses from players who’d rather wait a little longer and get a more finely-honed game – because that’s absolutely the plan. This week we passed milestone one on this game and we’re starting to see more and more of what it will look like. While Sofia works across all sorts of Creative Assembly projects, their biggest is our next Saga title. In fact, members of the team just got back from being there all week – all because there have been some exciting developments as production continues apace. There’s been a flurry of visits to our Sofia studio recently. Must be time for another dose of what the teams are working on! Saga Team – new project Creative Assembly is now the biggest studio in the UK – incredibly, we’re more than three times bigger than we were when Alien: Isolation and Total War: ROME II released.
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